‘Rogue Labyrinth’ Launches on Steam With Thrilling Roguelite Action and Ruthless Reality Show Survival

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©Tea Witch Games

Rogue Labyrinth, the debut action-narrative roguelite from Seattle-based indie outfit Tea Witch Games and publisher indie.io, has officially launched on Steam. First teased at Gamescom 2025 and PAX West, the game invites PC players into a satirical collision of roguelite combat, audience intervention, and ruthless reality show spectacle.

At the centre is Iris, a sharp-tongued punk outsider trapped in a televised death game masterminded by egocentric billionaire Echelon. The colossal labyrinth arena isn’t just a battleground—it’s a stage where survival depends as much on ratings and crowd approval as it does on combat prowess. Armed with a comically oversized club and even sharper sarcasm, Iris must brawl through shifting arenas, dodge deadly traps, hurl debris, improvise weapons from almost anything in sight, and navigate alliances—or betrayals—with fellow contestants—all while uncovering the mysteries of her homeland, Lantanas.

©Tea Witch Games

Where most roguelites revel in procedural chaos, Rogue Labyrinth makes the entire environment part of the arsenal. Trees, rubble, debris, even downed enemies can be turned into projectiles and ricocheted across the map, turning arenas into a “controlled bullet hell.” Between runs, absurd mini-games—including fishing, a pettable frog, and even raising a baby plant—break up the pace, while unexpected narrative events ensure each attempt feels distinct. The game is backed by more than 4,000 lines of dialogue and over 100 unlockable abilities, and developers have also confirmed adjustable difficulty settings, designed to make the game approachable for newcomers without dulling the challenge roguelite veterans expect.

The game leans hard into its reality-TV conceit, which runs deeper than aesthetics. Audience votes can alter conditions mid-run, a Fame Meter tracks your popularity, and wealthy sponsors, who gamble on their favorites, interfere with “Benefactor Boons” that either tip survival odds or saddle you with crushing handicaps. Off the battlefield, narrative choices made while sharing meals, sparring, or brokering deals shape rivalries and alliances, feeding into the broader story.

“We built Rogue Labyrinth to be immediately satisfying to pick up—whether you’re button-mashing or chasing the perfect combo,” said John Bond, Director at Tea Witch Games. “There’s a unique rhythm to the game’s chaos. Once players realize they can deflect, bounce, and weaponize nearly everything around them, it becomes this addictive loop of controlled mayhem. It’s accessible at first, but mastering it takes real skill.”

The voice cast is just as eccentric as the premise, doubling down on its show-within-a-game vibe. Brent Mukai (One Piece, Demon Slayer) voices Tonio, a fast-talking vending machine hustler; Michael Malconian (Genshin Impact, RWBY) brings flair to flamboyant trickster Whydini, and Leeanna Albanese (Persona 5 Tactica) takes on the role of fame-chasing pop star Dwyn. They’re joined by Terrance Addison as Gooey, Lauryn Alvarez as the wise elder Prunella, and even some members of Tea Witch Games make cameo appearances, embedding the developers’ own personality directly into the chaos.

Despite its spectacle, Rogue Labyrinth remains lightweight by modern standards, clocking in at under 500MB. The single-player game supports controllers and Steam Family Sharing, with minimum specs of Windows 10 (64-bit), 4GB RAM (8GB recommended), x64 processor with SSE2 support, and a DirectX 11/12 GPU.

Rogue Labyrinth is now available on Steam for $14.99, with a 20% launch discount for those looking for their next chaotic challenge. Players can join the official Discord community to swap strategies or follow Tea Witch Games and indie.io across social platforms for updates.

Share your thoughts with us over on X (@indie_pendent), and keep up with more indie game coverage at The Indiependent.

Words by Khushboo Malhotra


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